//==============================================================================
// crocodile_anim.txt
//==============================================================================

//==============================================================================
define setGlow
{
	SetSelector
	{
		civilizationLogic none/set
		set hotspot
		{
			version
			{
				Visualnone jimmy
			}
		}
		set hotspot
		{
			version
			{
				Visualparticle SFX E Set Gaia animal
			}
		}		    
	}
}

//==============================================================================
define wakewalk
{
	set hotspot
	{
		version
		{
			Visualparticle Naval A Small Boat Walk
		}
	}
}

//==============================================================================
define rippledeath
{
	set hotspot
	{
		version
		{
			Visualparticle Naval A Small Boat Death
		}
	}
}

//==============================================================================
define rippleidle
{
	set hotspot
	{
		version
		{
			Visualparticle Naval A Small Boat Idle
		}
	}
}

//==============================================================================
define Bubbles
{
	set hotspot
	{
		version
		{
			Visualparticle Special E Leviathan Bubbles
		}
	}
}

//==============================================================================
define SplashA
{
	set hotspot
	{
		version
		{
			Visualparticle special x nereid splashA
		}
	}
}

//==============================================================================
anim Birth
{
	SetSelector
	{
		AmphibiousLogic land/water
		set hotspot
		{
			version
			{
				Visual Animal crocodile_idleA
				connect hitpointbar SetGlow hotspot
			}
		}
		set hotspot
		{
			version
			{
				Visual Animal crocodile_idleA
				Length 1.5
				Connect HOTSPOT rippleidle hotspot
				connect hitpointbar SetGlow hotspot
			}
		}
	}
}


//==============================================================================
anim bored
{
	SetSelector
	{
		AmphibiousLogic land/water
		set hotspot
		{
			version
			{
				Visual Animal crocodile_boredA
				connect hitpointbar SetGlow hotspot
			}
		}
		set hotspot
		{
			version
			{
				Visual Animal crocodile_boredA
				Length 2.0
				Connect HOTSPOT rippleidle hotspot
				connect hitpointbar SetGlow hotspot
			}
		}
	}
}

//==============================================================================
anim death
{
	SetSelector
	{
		AmphibiousLogic land/water
		set hotspot
		{
			version
			{
				Visual Animal crocodile_deathA
				connect hitpointbar SetGlow hotspot
			}
		}
		set hotspot
		{
			version
			{
				Visual Animal crocodile_deathA
				Length 1.5
				Connect HOTSPOT bubbles hotspot
				Connect HOTSPOT rippledeath hotspot
				connect hitpointbar SetGlow hotspot
			}
		}
	}
}

//==============================================================================
anim attack
{
	SetSelector
	{
		AmphibiousLogic land/water
		set hotspot
		{
			version
			{
				Visual Animal crocodile_attackA
				//-- auto generated by the bang animation tool
				//-- do not hand edit these values
				tag Attack 0.56 true
				tag GenericSound 0.01 true
				tag SpecificSoundSet 0.56 false CrocSnap checkVisible
				//-- end auto generated section
				connect hitpointbar SetGlow hotspot
			}
		}
		set hotspot
		{
			version
			{
				Visual Animal crocodile_attackA
				//-- auto generated by the bang animation tool
				//-- do not hand edit these values
				tag Attack 0.56 true
				tag GenericSound 0.01 true
				tag SpecificSoundSet 0.56 false CrocSnap checkVisible
				//-- end auto generated section
				Connect HOTSPOT splashA hotspot
				connect hitpointbar SetGlow hotspot
			}
		}
	}
}

//==============================================================================
anim walk
{
	SetSelector
	{
		AmphibiousLogic land/water
		set hotspot
		{
			version
			{
				Visual Animal crocodile_walkA
				//-- auto generated by the bang animation tool
				//-- do not hand edit these values
				tag FootstepLeft 0.30 true
				tag FootstepRight 0.80 true
				//-- end auto generated section
				connect hitpointbar SetGlow hotspot
			}
		}
		set hotspot
		{
			version
			{
				Visual Animal crocodile_walkA
				//-- auto generated by the bang animation tool
				//-- do not hand edit these values
				//tag FootstepLeft 0.30 true
				//tag FootstepRight 0.80 true
				//-- end auto generated section
				Length 3.0
				Connect CHIN wakewalk hotspot
				connect hitpointbar SetGlow hotspot
			}
		}
	}
}

//==============================================================================
anim run
{
	SetSelector
	{
		AmphibiousLogic land/water
		set hotspot
		{
			version
			{
				Visual Animal crocodile_walkA
				Length 0.5
				tag FootstepLeft 0.30 true
				tag FootstepRight 0.80 true
				connect hitpointbar SetGlow hotspot
			}
		}
		set hotspot
		{
			version
			{
				Visual Animal crocodile_walkA
				Length 2.0
				Connect CHIN wakewalk hotspot
				connect hitpointbar SetGlow hotspot
			}
		}
	}
}
//==============================================================================
anim idle
{
	SetSelector
	{
		AmphibiousLogic land/water
		set hotspot
		{
			version
			{
				Visual Animal crocodile_idleA
				connect hitpointbar SetGlow hotspot
			}
		}
		set hotspot
		{
			version
			{
				Visual Animal crocodile_idleA
				Length 2.0
				Connect HOTSPOT rippleidle hotspot
				connect hitpointbar SetGlow hotspot
			}
		}
	}
}

//==============================================================================
anim Flail
{
	SetSelector
	{
		AmphibiousLogic land/water
		set hotspot
		{
			version
			{
				Visual Animal crocodile_FlailA
				connect hitpointbar SetGlow hotspot
			}
		}
		set hotspot
		{
			version
			{
				Visual Animal crocodile_FlailA
				Length 1.5
				//Connect HOTSPOT bubbles hotspot
				connect hitpointbar SetGlow hotspot
			}
		}
	}
}